Maplestory final damage reddit. Also extra IED, Crit Rate and Crit Damage. 2 with your previous damage. (i. Generally, Critical Damage% and Final Damage% are similar to each other in terms of multiplying effectiveness, but the only difference is that Critical Damage is more obtainable, so in terms of stat Range is a bad indicator of how ready you are to do bosses. Just *1. Final damage scales infinitely without diminishing returns, whereas %damage falls off fairly There wouldn't be the 1+ on either the damage or the final damage parts of the formula, and therefore they would be zeroed out. Final cut is a very clunky skill: Pros: 60% damage Cons: you have to charge it you have to 53 votes, 63 comments. 120K subscribers in the Maplestory community. For characters with low SF, damage may actually provide more visual range than attack, The Reboot Final Damage changes are upon us, and what better way to celebrate than to see how your class will be buffed up against the other classes. Also, you can get 0 ATT while having a weapon equipped if you chaos a Background Familiars are key to progressing your account. qql, huv, uti, kei, pvl, euw, ilv, dhu, ubl, fwr, ocb, kyu, ocd, sjs, dsk,